Dev Blog

Development updates, demos, and behind-the-scenes progress.

Local Multimodal LLM – Unreal Engine Plug-in

A new project: a Win64 Unreal Engine plug-in for private, offline character dialogue. It embeds llama.cpp for text generation, gives every character its own isolated session, and adds provider-neutral speech input/output — all running locally, with no cloud calls. Read more on the plug-in's page or dive into the full User Guide.

First Gameplay Demo – July 2025

Serving system, score tracker, floating cloud UI, hoop shot, and in-game radio. Watch the first public gameplay footage below.

More updates coming soon. Follow us on BlueSky to stay in the loop.